The Emerald Eye
Welcome, Initiate, to the Emerald Eye. Please have a seat in the corner. The Emerald Eye takes only the best for its information gathering. We need to know everything that is going on in the Ironlands and what can impact our clients. In time you may learn more about some of our more important goals. But that's if you survive.
The Ironlands is a region full of honor-bound warriors, intrigue-filled palaces, long-lived societies, and chaos' wake. No one nation rules its entirety or has ever come close. Several have risen but been struck down. Others are starting to come into their own. The most powerful at this time are the Ersrock Union and the Arumlen Guild, although the recent confederation of the Obsidian Alliance is causing concern for the merchants who sail the Soundless Sea.
Into this vast potential steps an information clearinghouse. Part spy guild, part elite troubleshooters, the Emerald Eye is making its services available to those who can pay. And in this age of opportunity and uncharted lands, coin is always ready to trade hands.
You have the chance to become the wealthiest denizens of the Ironlands if you play your cards right and make the right connections. The Emerald Eye will reward those who elevate its profile and bring it into even greater renown. But beware, the welcoming hand may conceal a dagger behind its back.
For full details on character generation and general gameplay stuff.
Cast of Characters
Wes: Algernop Lundendal
Greg: Denton Fitz
Andrew: Urist Boathavens
The Honored Dead
When We Play
Twice a month on Sunday afternoon.
The Ryult Prairie stretches from the city of Redrock and the Vasahl Run to the foothills of the Mystic Mountains. One of the most cosmopolitan regions of the Ironlands it attracts all kinds of characters and knowledge. This makes it the perfect place for the Emerald Eye to be headquartered.